AI Insights · Timothy · July 2021
Top 5 Boxing Games on Android in New Zealand: Q2 2021 Performance
Discover the performance trends of the top 5 boxing games on Android in New Zealand during Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top five boxing games on Android in New Zealand showed varied performance trends. Here's a detailed look at the weekly downloads, revenue, and active user metrics for each app, based on data from Sensor Tower.
Punch Bob from CASUAL AZUR GAMES saw a fluctuation in weekly downloads, peaking at 709 in early May before declining to 285 by the end of June. The game’s weekly active users followed a similar pattern, starting at 56 in mid-April and reaching a high of 710 in early May, then gradually decreasing to 349 by the end of June.
I, The One — Fun Fighting Game also from CASUAL AZUR GAMES, experienced a relatively steady number of weekly downloads, ranging from 144 to 364. The number of weekly active users saw a downward trend from 879 at the beginning of April to 475 in mid-June, with a slight recovery to 664 by the end of the quarter.
Boxing Star: Real Boxing Fight by ThumbAge Co., Ltd. had consistent weekly downloads, fluctuating between 201 and 322. Weekly revenue peaked at $364 in late April and then saw a gradual decline before slightly rising again to $267 at the end of June. The number of active users was stable, starting at 861 and ending at 844.
Slap Kings from Lion Studios showed a consistent number of weekly downloads, with a notable peak of 346 in early May and a decline to 186 by the end of June. Weekly revenue was fairly stable, averaging around $20 to $30, with a small peak of $33 in mid-April. The game maintained a strong weekly active user base, starting at 4135 and ending at 3713.
Real Boxing 2 by Vivid Games S.A. experienced varied weekly downloads, with a significant peak of 348 in early May and a low of 111 in mid-June. Weekly revenue was relatively steady, peaking at $62 in mid-May. The number of weekly active users started at 847, peaking at 1024 in early May, and slightly declining to 700 by the end of June.
For more detailed insights and data, visit Sensor Tower.